Znalazlem w innym poście, że modyfikacja pliku ini. pomaga nie wiem nie sprawdzałem ale masz i podmień te komendy:
ObjectDetails.fScreenObjectDistanceCulling_High=0.008
ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
ObjectDetails.fRangedBaseLoDOffset_High=300.0
ObjectDetails.enuMeshLoDQualityStage_High=2 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_High=2 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
ObjectDetails.fRangedBaseLoDOffset_Medium=300.0
ObjectDetails.enuMeshLoDQualityStage_Medium=1 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_Medium=1 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
ObjectDetails.fRangedBaseLoDOffset_Low=-300.0
ObjectDetails.enuMeshLoDQualityStage_Low=0 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_Low=0 ; 0=Normal, 1=High, 2=UltraHigh
ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=350000000
ResourceCache.u32ImageMaxMemUsage_High=96000000
ResourceCache.u32MeshMaxMemUsage_High=70000000
ResourceCache.u32SoundMaxMemUsage_High=40000000
ResourceCache.u32MaterialMaxMemUsage_High=20000000
ResourceCache.u32CollisionMeshMaxMemUsage_High=20000000
ResourceCache.u32AnimationMaxMemUsage_High=40000000
ResourceCache.u32SpeedTreeMaxMemUsage_High=10000000
ResourceCache.u32ImageMaxMemUsage_Medium=70000000
ResourceCache.u32MeshMaxMemUsage_Medium=40000000
ResourceCache.u32SoundMaxMemUsage_Medium=20000000
ResourceCache.u32MaterialMaxMemUsage_Medium=15000000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000
ResourceCache.u32AnimationMaxMemUsage_Medium=30000000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=7500000
ResourceCache.u32ImageMaxMemUsage_Low=32000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=10000000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=13000000
ResourceCache.u32AnimationMaxMemUsage_Low=25000000
ResourceCache.u32SpeedTreeMaxMemUsage_Low=5000000
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